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    Kengon's Avatar
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    Old RP Map Builds: 0.2 - 1.0

    The plans for 1.1 were posted here first. For responses, go to Post #136.
    Click here to jump to this post

    Release History

    Release Build: Beta Builds: Screenshots:
    Please see the respective build thread for screenshots of changes in that build. For all screenshots, see here.



    0: Contents
    I put in screenshots... Oohoohoo!
    0: Contents
    1: Introduction
    1.1: Why?
    1.2: Who?
    1.3: Can we?

    2: Suggestions
    2.1: Make the pipe climbable
    2.2: Allow access to and rebuild/redesign the small room above the subway station
    2.3: Turn the Parker industrial space into an on-street shop
    2.4: Open the lift shaft and implement a working lift
    2.5: Introduce a new building between the designer apartments and souvenir shop
    2.6: Improve the function of the 2 stores to the left of the Police Department
    2.7: Add a second storey and roof access to the wooden-window house
    2.8: Add first (ground) storey windows to the wooden house
    2.9: Replace the wooden board texture
    2.10: Redesign the transformer station next to the Mayor's offices
    2.11: Replace the havok-enabled wooden crates
    2.12: Redesign the Mayor's offices
    2.13: Redesign the fridge shop
    2.14: Improve the gun dealer's alleyway
    2.15: Increase the number of subway stations
    2.16: Add HDR lighting
    2.17: Add some TNS logos
    2.18: Increase overall map connectivity

    3: TL-DR
    4: Final Notes

    1: Introduction
    I know you can guess what this is about, but I wanted to type it too.

    1.1: Why?
    Although the DarkRP map we use (rpw_downtown_v3) is amazingly well thought out in terms of size and design, there are still a few tweaks I'd like to make to it, to enable us to all benefit from a better experience of play. Since TNS is such a large group of players (and a lot of us play on the RP server with this map), it'd be nice to have a personal TNS-only map. Later on, I'll list all of the things I'd like to change; and would like suggestions for other things that could be edited and comments on other suggestions. These will help to improve the main hub of play (near the police department), add increased function and remove some annoying quirks of the map.

    1.2: Who?
    I'd be really keen to do this work, and since I have nothing else to do and a high attention to detail, I reckon I'm a good candidate! I love modding and making levels, and I've got some stuff published on TESNexus for Oblivion and a few bits and pieces otherwise. Obviously, if this gets too big or too complicated, I'll willingly give up or share the gauntlet with anyone and everyone (and except me to need help, I've not used Hammer for months). I'd love this to be a TNS project for a TNS map!

    1.3: Can we?
    This is aimed at Management and Admins and stuff, but it applies to everyone else too - Do you think we should? Obviously it's everyone's server to be on, and making a map that only suits me would be ridiculous. If there's no chance of it ever going live, I don't think I'll edit this map, so I'd like to know if it's worth doing!

    Grab the .vmf (Hammer-editable) file of the map from here. Just don't release anything without giving proper credit to all the guys who made the map though, obviously.
    If you find missing textures or entities, give me a shout.

    For Sections 2 and 3, see the following posts.
    Last edited by Kengon; 02-04-2012 at 01:30 PM.

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