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  1. #31
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    Stackhouse's Avatar
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    Ok, according to my friend its a glitch on everyone's servers. due to a GMOD update I assume *good job Garry* anyways, I think I found something that is sorta like a fix http://www.zombiemaster.org/smf/inde...6474#msg466474

  2. #32
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    LaVaGoD's Avatar
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    I added it but hope I did it correctly. We just need people to try the server now.

  3. #33
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    If people can jump on TTT Custom today and let me know it the crashes stopped it would be much appreciated.

  4. #34
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    I think it worked, haven't seen it crash since you put it in. Then again its probably to early to say. It did seem like the bodies were disappearing when going to fast tho, so its good to know it is working properly.

  5. #35
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    It may have worked... Butttttt... "Also, if someone is using the magneto stick to carry a body around and violently swings it around, the ragdoll entity will be removed from world if it meets or exceeds 2500 velocity, just a heads up!"... Why buy a flare gun... just throw the damn thing around...

  6. #36
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    Yup, I'd say increase the velocity to.. 3750? that should do it.

  7. #37
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    Quote Originally Posted by Artyom View Post
    and it was fixed by disabling custom skins, as randomly on some maps, they have collisions in random spots on the map until the server crashes.
    Wat? No, that's not how PS items work at all, they don't have any collision as they're purely visual and are not spawned as physical objects. If you're talking about custom player models that would be a probable cause if not for the fact that we're only using default GMod models. As I've told others, the cause of the crashes are the ragdolls and possibly other physical entities going bonkers. This most likely started happening after one of the recent GMod patches as the crashes started happening about a month ago. I'm almost 100% certain the PointShop has nothing to do with these crashes.

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  9. #38
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    Quote Originally Posted by Armageddon View Post
    Wat? No, that's not how PS items work at all, they don't have any collision as they're purely visual and are not spawned as physical objects. If you're talking about custom player models that would be a probable cause if not for the fact that we're only using default GMod models. As I've told others, the cause of the crashes are the ragdolls and possibly other physical entities going bonkers. This most likely started happening after one of the recent GMod patches as the crashes started happening about a month ago. I'm almost 100% certain the PointShop has nothing to do with these crashes.
    What about the jump pack? It adds the ability to jump like an extra 2 inches to whom has it on and it was just a jet pack for visual looks about a month or 2 ago.
    For Cyance we prevail, for Science has failed. http://i.imgur.com/HPRBbuX.png

  10. #39
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    Yea, the custom skins fixed some of the issues, but the ragdolls are still buggy as hell from a recent patch.
    Last edited by Artyom; 06-19-2013 at 11:14 AM.

  11. #40
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    but right now the stability is better than before correct?

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